Fleet of flagship products


In 2015, we had the honor of localizing a few flagship products into Dutch for one of our favorite clients. We travelled to an alternate steampunk reality of London to battle half-breeds and also completed translation work on an acclaimed RPG in a gothic medieval setting, where we took on even more fearsome and bloodthirsty creatures. All of this seemed child play compared to the survival horror game we localized afterwards. We provided full ingame translations and Dutch subtitles for a hair raising nightmare, where gamer decisions determine who lives and dies.

Luckily, to lighten things up and rinse away the blood and gore, we also localized some PlayStation Vita games, working up a galactic sweat with world famous toons, and toying around with gravity in a Japanese blockbuster. 

We're currently getting geared up to localize some other products for the Netherlands, and are also very excited to start working with some new clients later this winter, but for now all of this is still very hush hush. More news later!

Bit of fresh air


Early 2015, we moved office. For over 17 years, INICIO was based in the city of Utrecht, smack in the middle of the Netherlands. While living and working in the city had its advantages, the lure of greener pastures was strong. INICIO now has new headquarters near Wageningen, surrounded by forests and with enough fresh air to make your head spin. Perfect to sooth the spirits when dealing with the hectic world of localization. Of course, the Netherlands being the size it is, Utrecht is still 'around the corner', so we can still meet up in the city with clients and friends! Best of both worlds.

We're all settled in now and have plenty of room to expand our game localization services even further. We look forward to managing even bigger and more complex Dutch localization projects, taking efficiency to an even higher level and maintaining our INICIO quality standard and service level.

Sparkling Dutch localization


The year is almost over and it was a fun year indeed. We completed more full audio game localization, such as a charming pet simulation game with Dutch voiceovers for the puppies that kids can take on their adventures, and the next installments of a PlayStation franchise where players collect and battle hidden creatures.

We also worked on PlayStation versions of the renowned block building games and took on more soccer and racing, providing Dutch localizations for FIFA World Cup 2014 and the mobile racing game Need for Speed: No Limits.  At the same time, we managed a huge project that presented all new linguistic challenges: a game building environment that allows gamers to create their own games and storylines or play community games